NP-Overrated

(gruhn.me)

144 points | by theanonymousone 5 hours ago

32 comments

  • pron 2 hours ago
    1. The study of complexity classes isn't intended to dissuade people from writing certain programs. It's intended to understand the nature and theoretical limits of computation. As far as practice goes, it can be used to show where heuristics are needed. Saying it's overrated is like saying calculus is overrated because most people don't need to use it every day. And BTW, many important problems are in classes believed to be way harder than NP (i.e. NP-complete is the easiest of the hard famous complexity classes). E.g., I've seen some people brag about some configuration language being easy to mechanically analyse because it's not Turing-complete, while in fact it's at least PSPACE-hard to analyse.

    2. When there's some large set of instances of some NP-hard problem that are tractably solvable in practice (like SAT), the importance of that is that there's some non-NP-hard subset here. Indeed, SAT is FPT (fixed parameter tractable [1]), an "easier" type of NP, for which decomposition can help. In contrast, graph colouring is thought to not be FPT.

    [1]: https://en.wikipedia.org/wiki/Parameterized_complexity

    • ragall 1 hour ago
      > Saying it's overrated is like saying calculus is overrated because most people don't need to use it every day.

      You should stop thinking by analogy.

      The article was showing the difference between mathematicians and engineers. For the mathematicians that created Computation Science, the only interesting solutions are complete solutions to general questions, whereas for engineers it's perfectly acceptable to eliminate some corner cases, thereby solving a reduced and simplified version of the general problem.

      • pron 20 minutes ago
        > For the mathematicians that created Computation Science, the only interesting solutions are complete solutions to general questions

        Except that's not really true, which is the whole point of the finer computational classes. If many instances are far from the worst case, that tells you something interesting about the class, which is why we have things like parameterised complexity. People who think that the theory is only interested in the general case of the broad classes you learn as an undergrad are just not sufficiently familiar with the theory.

      • saithound 3 minutes ago
        > The article was showing the difference between mathematicians and engineers.

        No. Many engineers AND mathematicians worked for a long time to get us to a stage where Amazon can solve a billion SMT problems a day. To contribute, all of them had to understand the theory this article calls overrated.

    • aaron695 1 hour ago
      [dead]
    • ux266478 2 hours ago
      > It's intended to understand the nature and theoretical limits of computation.

      Not in a general sense, at least for standard complexity theory. It only deals with a very specific model of computation. Anyone with a sufficiently solid grasp of metamathematics intuitively understands that the distinction between solve and verify is nothing but a description of how badly matched our foundations are for the structure we're trying to view.

      ... This is the second time today I've posted about foundations like this.

      • zero-sharp 2 hours ago
        >Not in a general sense, at least for standard complexity theory. It only deals with a very specific model of computation.

        What is an example of a model of computation where complexity theory doesn't apply?

        • ux266478 1 hour ago
          Standard complexity theory focuses on answering questions when our substrate behaves like a Turing machine with multiple tapes.

          Consider it like this, if the answer is in our system's axioms, we don't have to do anything. In a trivial sense that means we're just given the answer table, but it's also true if our substrate matches the model of computation its simulating. IE for an SLD-Resolution machine, running an SLD-Resolution object language, unification is worst case O(1). This is a degenerate case of course, but it's an example of something that's not realizable on a Turing machine's semantics where the worst case is in... EXPTIME? It's not great.

          The more we treat our substrate like building blocks, and less like a holistic oracle, that changes our complexity landscape. Complexity theory was never about studying that whole landscape.

          You might want to say CT is pragmatic and focused on realizable machines. There are two problems with that:

          1. There's nothing special with the baseline used for complexity theory other than its familiarity. Reality is our ultimate substrate. The universe is not Turing tape. There is absolutely no serious basis upon which an argument against substrates can be made, especially with how little we know and understand about the universe.

          2. Complexity theory isn't so pragmatic to only study the finitely bounded, which also changes everything. There seems a very tight upper bound on information in the universe. Even studying up to it as a limit is decidedly not pragmatic in the slightest. This is perfectly fine of course, the problem only enters in when we want to be "pragmatic" on some things, but not others.

          I also want to clarify: There are higher orders of complexity theory that have generalized a lot of its concepts, even into hypercomputation which is cool, but then there's another problem I didn't mention. Complexity theory still isn't about what he said. It quantifies that distance between prove and verify, but it doesn't study the set of all those distances and how they arise. It just quantifies them one at a time and has only a limited number of things to say beyond that. What he described is simply mathematical logic.

          • pron 14 minutes ago
            > Standard complexity theory focuses on answering questions when our substrate behaves like a Turing machine with multiple tapes.

            This is not true. Complexity theory very much looks at complexity under different models (alphabet size, oracles, circuits). It's just that often (e.g. in the case of alphabets), there is a reduction of known complexity between two models.

            > It quantifies that distance between prove and verify, but it doesn't study the set of all those distances and how they arise.

            This is also not true (https://en.wikipedia.org/wiki/Proof_complexity).

          • inigyou 51 minutes ago
            Isn't complexity theory usual based on a random-access model, not any kind of Turing machine?
  • Guvante 4 hours ago
    I feel like the write up doesn't really engage with the number one solution used

    Don't allow the hard ones

    Dependency managers tend to just block a huge category of situations that effectively eliminate the entire NP hard space

    Type systems similarly are explicitly cordoned off

    The trick isn't "do it anyway" beyond you kind of definitionly need to, it is to acknowledge the general problem is "impossible" so either do your best or start eliminating the impossible

    • bo1024 30 minutes ago
      A variant:

      > Don't encounter the hard ones

      For example, with the simplex method for linear programming, we don't do anything about disallowing the hard instances. We just solve the problems as they come in and none of the ones we get asked to solve ever turn out to be hard. (Generalizing, of course.)

    • stabbles 3 hours ago
      Another way to look at it is that in practice N is typically bounded by a large constant, making the time complexity effectively O(1).

      For dependency resolution specifically, the set of possible dependencies is probably in the range 100 - 10000 for all ecosystems, even if the number of available packages in an ecosystem continues to grow.

      • satellite2 12 minutes ago
        10000?

        Wait until you meet pip and liberal requirements.txt

    • ryangibb 1 hour ago
      > Dependency managers tend to just block a huge category of situations that effectively eliminate the entire NP hard space

      Can you elaborate on this? Many _try_ to get around this, e.g. Cargo's https://doc.rust-lang.org/cargo/reference/resolver.html#semv..., but it's not quite in P. Nix offloads dependency resolution to *2nix tools. Go's minimum version selection is just a tree walk, but it loses a fair amount of expressivity.

      • inigyou 50 minutes ago
        Presumably the ones where you are expected to have the latest version of everything and make a new package if you break that (python2 → python3)

        Not sure why more ecosystems don't do this. Sure an update could break dependents, but, like, you already have a big problem if a dependent was keeping you on an old version no matter what.

        Building a SAT solver into the package manager seems to be a solution in search of a problem.

    • silasdavis 3 hours ago
      Don't allow the hard ones makes the problems P doesn't it?
  • chupasaurus 12 minutes ago
    > I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    Last time I had a galactic blow-up of apt solver (the final part of 64-bit time transition in Debian Testing) it was mere 2 GiB of memory per minute.

  • andrewla 4 hours ago
    Very true! What makes NP-hard problems difficult is almost always the combinatorial explosion related to specific problem configurations -- you can construct instances given an approximate heuristic or branch-and-bound solver that will cause it to have an exponential blow up. But for most practical problems you don't reach those explosive configurations.

    There's probably a quantification of this in some sense for specific classes of NP-hard problems.

    What's interesting is that many algorithms (especially in cryptography) are explicitly designed to create those combinatorial edge cases. A SAT solver looking at normal problems that occur in life and programming will do an amazing job. A SAT solver looking at SHA256, not so much. In fact, arguable the science of developing cryptographic systems is the science of finding these exponential explosions that are resistant to heuristic approximations.

  • tux3 4 hours ago
    >For (1) and (2), the worst-case just doesn't occur. I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    NP-hard problems are hard to solve exactly, but it's usually possible to get a pretty good approximate solution efficiently. But some search problems are just very hard, even approximately. If you've held an old Debian install through major upgrades with aptitude, you'll have had to see it get lost deep in outer search space pretty regularly.

    Sometimes aptitude needs to downgrade a package, uninstall a package, or not install a recommended package to arrive at the right solution. There are many possible packages it could try to downgrade, and each of these creates a brand new mess with new possibilities. This is not something you get with other package managers, and its search strategy is genuinely intractable if you don't help it along by trying to manually figure out the small set of packages that create all the difficulty.

  • jvanderbot 4 hours ago
    I'm fond of this brain-expander, in spirit of TFA: "Did you know travelling salesperson is O(N) on a large class of graphs?"

    Another insight: I regularly find that clever O(logn) solutions are just obliterated by a few mostly-branch-free O(N) pre-passes followed by a problem that computers enjoy, like contiguous memory access and vector operations.

    • hahahaa 3 hours ago
      Yeah why is "the algorithm" the thing we do in our head to mimick a 1970s computer and not what really happens on hardware.
      • xtajv 1 hour ago
        At risk of disclosing certain personal details about myself on the internet, I pinky-promise that the two aren't as different as folks without certain cognitive limitations might think.

        Use the royal "we" with caution, please.

        P.S. in case it wasn't obvious, this isn't one of those "nyeh nyeh well you must be dumb because you don't cogitate in ways reminiscent of modern computing hardware" comments so much as a "you would not believe how simple-as-in-basic-as-in-limited some of us really cogitate while leveraging external systems to suggest otherwise ".

    • momojo 3 hours ago
      Do you have any examples of the second class?
      • zellyn 3 hours ago
        The one that comes to mind is how big your hash maps have to get before all the clever algorithms beat linear scan, and it's surprisingly large on modern computers: linear memory access is _very_ predictable.

        The Roc and Zig folks probably have actual numbers.

        • tshaddox 2 hours ago
          What are these surprisingly large numbers you've seen? I thought that linear scan optimizations are typically reserved for pretty small maps, like dozens or maybe hundreds of elements.
          • inigyou 43 minutes ago
            Hundreds sounds about right, maybe up to a thousand.

            But nobody expects that. Hashmap is supposed to be faster once you have, like, ten elements. That's what was promised to us.

            • zellyn 29 minutes ago
              Yeah, I found hundreds surprising (although not on reflection).
      • mrkeen 3 hours ago
        Not sure if this counts, but I learned Huffman coding the intuitive tree-based way. From memory it was O(nlogn), but you can just O(n) it in-place in an array.
        • inigyou 41 minutes ago
          Huffman decoding you mean. All the fast decoders build tables processing N (8, 16, ...) bits at a time. If the next byte is 253 in state 6 that means output 15,28,28 and go to state 42...

          There are probably even faster ways I don't know of.

      • jvanderbot 2 hours ago
        [dead]
  • lennoff 3 hours ago
    Sometimes you don't need an _exact_ solution. approximation of the traveling salesman problem exists for the metric version, it's O(n^3), and produces a result that's not worse than 50% of the optimal result, and for the general case O(n^2) algorithm exists that produces a result that costs at most twice the optimal result.
    • not2b 1 hour ago
      For traveling salesman that's more than good enough. But in many cases an O(n^3) algorithm can't be used because n is in the billions. I remember interviewing a candidate who asserted that register retiming in digital circuits was a non-problem, so they were surprised that we were still working on improvements, because they had learned that the Leiserson-Saxe algorithm gives an optimal solution in O(n^3) time. But because real circuits are so large that that approach can't be used. Polynomial time often isn't good enough; even quadratic time often isn't tolerable.
    • hyperpape 1 hour ago
      Twice the optimal result is terrible, though.

      Luckily, there are pretty good heuristic solutions that work well in practice.

      • inigyou 40 minutes ago
        That's worst case. It means the most adversarial graph imaginable gets a time twice as long as the shortest possible.
  • jhanschoo 46 minutes ago
    > The theory is not wrong, but in practice it's often irrelevant. Sure, any algorithm you can come up with will blow up on some inputs. But you might get a fast solution on 99.9% of inputs.

    A lot of simulation we only have exponential-time algorithms for. Motion planning, protein folding, etc. For a lot of these today, the SOTA is to use an NN model to learn the heuristics from data. OP's claim only rings true if one can only think of just the algorithms that undergrad CS now studies.

  • not2b 1 hour ago
    I spent my career in electronic design automation, where practically every interesting problem is NP-hard, but we have to solve them, or approximately solve them at least, and because real-life problems often have structure, with the right approach very large problems can be solved exactly despite the theoretical complexity, and when exact solutions can't be found a decent bound can often be found that is an acceptable solution.

    Sales people still have to plan their trips even though finding the optimal solution is NP-hard (to give one example). No matter; there are decent heuristic methods.

  • whatever1 1 hour ago
    Perfect example is the simplex algorithm.

    We do have a polynomial algorithm for linear programming yet simplex (with exponential worst case performance) is our tool of choice.

  • murderfs 2 hours ago
    > A few prominent NP-hard problems:

    > Type checking (not all type systems)

    > I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    Swift was infamous of having exponential time type inference that made expressions like `"foo" + "bar" + "baz" + "qux" + 123` take literal minutes to fail with a compiler error.

  • bonoboTP 46 minutes ago
    > I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    I have, it's called conda.

  • bschoepke 2 hours ago
    > For (1) and (2), the worst-case just doesn't occur. I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    Hehe, clearly the author hasn't written any SwiftUI.

    • maleldil 1 hour ago
      I think that Swift is the exception that proves the rule. The fact that it is notorious for giving up on certain type checks indicates that it isn't a problem for most languages.
    • ngruhn 1 hour ago
      Author here. I have indeed not.
  • sfink 2 hours ago
    The author justifiably attacks the notion that "NP-hard" == "too hard to solve in practice", but then makes the opposite error:

    > Everyone knows you can tackle those with heuristics, but you don't have to sacrifice optimality.

    Unless you're using some weird definition of optimality, or happen to have a proof of N=NP in your back pocket: yes, yes you do.

    You don't have to sacrifice "good enough". You don't have to let it run for an insane amount of time. Just about all interesting problems that I know of have either (1) good heuristics that in practice get close enough to optimal that nobody needs to care about the gap, or (2) constraints or restrictions that are totally fine to apply in practice.

    But those are both ways of sacrificing optimality. You have to sacrifice optimality. It just turns out that optimality isn't usually very important, especially when 99% of optimality is achievable.

    > We absolutely have tools that can find provably optimal solutions in reasonable time. There's no magic. No quantum computers. Just thinking harder and coming up with better algorithms.

    No, we absolutely do not. Again, not unless someone has secretly come up with a constructive proof of P=NP. "Optimality" in the first sentence, "provably optimal" here, those terms are precise -- so I'm confused why the author is claiming that multiple people have achieved the impossible.

    The article clears up one serious confusion only to replace it with another?

    • ngruhn 1 hour ago
      Author here. I agree, I should add more hedging:

      > Everyone knows you can tackle those with heuristics, but you don't (ALWAYS) have to sacrifice optimality

      > We absolutely have tools that can (OFTEN) find provably optimal solutions in reasonable time

  • lordnacho 3 hours ago
    One example is Sudoku. It's NP-hard, but in practice, it takes no time at all to solve your newspaper puzzle.
    • singpolyma3 2 hours ago
      NP-hard just speaks about the algorithm complexity. The input size of a typical sudoku puzzles so small that even the most naive algorithm can do it quickly.
      • inigyou 37 minutes ago
        Incorrect. I tried the most naive algorithm when I was about 9. It generated every 9x9 grid of digits, checked if it was a Sudoku solution, and then it it matched the puzzle. I gave up while every row but the first was still full of 0s.
  • GuB-42 2 hours ago
    A well known NP-hard problem is matching some flavors of regex (ex: PCRE). You can turn a 3-SAT problem into such a regex.

    In normal situations, it is not a problem, I have written thousands of regex without ever hitting a galactic case (at least not one I am aware of).

    But it can still be a problem because if the regex engine is too powerful and accepts user input, a specially crafted regex can be used as a denial of service attack.

    • inigyou 34 minutes ago
      Actually, regices with really bad running times are a known vulnerability class. For example (a) is exponential (factorial maybe?) and if you try to match user input against (a) someone who enters a long string of a followed by a single b will bring down your server.

      Oh you think you'll never write a regex like that? Think again. It took down all of Cloudflare once: https://blog.cloudflare.com/details-of-the-cloudflare-outage...

    • chr15m 2 hours ago
      If a regex runs too long just kill it and show the user an error.
      • maleldil 1 hour ago
        How often have you encountered code that adds a timeout to regex matching?
        • chr15m 1 hour ago
          Good point. The number of times is zero. Probably something that should be implemented defensively at the library level. I guess most developers don't realise this can happen (I did not).
          • inigyou 36 minutes ago
            No you don't actually want a regex library that randomly fails when someone runs one of Chris Domas's pathological stall instructions on a different core.
  • WCSTombs 4 hours ago
    The general version of a problem being NP-complete doesn't mean that cases of practical interest are all necessarily intractable. In the case of SAT, for instance, there are also ways for the humans to give the solver an easier problem to solve in many cases, like adding extra clauses to guide the solver away from useless parts of the search space.
  • LPisGood 2 hours ago
    Ever since I first saw a binary integer program with millions of variables solved in less time than it took me to hit enter I realized that the fact that I had made it through graduate school for computer science, and never encountered the sorts of optimization algorithms happening in the field of operation operations research is a sad one.
  • hingler36 3 hours ago
    This dovetails into one of my favorite CS sub-fields: approximation algorithms. In many cases NP-Hard problems may be approximated with a guaranteed lower bound of accuracy. For example, solving the euclidean version of the travelling salesman problem using a minimum spanning tree finds solutions that are no worse than 1.5 times the true minimum length, and there are heuristics with weaker guarantees that consistently perform better in practice.
    • nullc 59 minutes ago
      That is proximal to one of my peeves in this space: People who misunderstand approximation results to be meaningful when often they're not.

      For example, the minimum set cover problem shows up in cases like "What minimal set of test vectors covers all the conditions in my code?". There is an obvious greedy algorithm: "Start with nothing, pick the vector that covers the most yet-uncovered cases, repeat until all are covered".

      There is an approximation result that says no polynomial time algorithm can do more than a small factor better than this greedy algorithm.

      But this is a _worst case_ result, and absolutely useless for any problem you will encounter in practice.

      It's trivial to come up with ways of improving the greedy algorithm: First off the simple greedy algorithm will often produce output which has completely redundant elements that can just be removed, because some collection of later added items that were necessary to cover some rare cases completely cover some earlier added item. Adding a simple postprocess to remove redundant elements immediately improves the greedy solution, particularly when the frequency of elements follows something power-law ish.

      You can measure the frequency of each element and weigh uncovered elements by how rare they are (E.g. using entropy). This avoids the primary cause of the above duplicate selections.

      You can use lookahead e.g. pick the pair of elements that together improve the score the most but then only commit to one.

      You can use rarity weighed random starts, complete using whatever search you have, then retry multiple times.

      You can compute new solutions using only the results of prior attempts. etc. etc.

      In my experience basically any improvement over the greedy algorithm works on real problems, even before getting to a proper ILP solver. The greedy algorithm is just pathetic and will result in solutions much worse than you get from simple elaborations.

      But over and over again you can find people being told to use the greedy algorithm because no polynomial time algorithm is better -- even in instances that are small and where actually enumerating all solutions might be tractable and justified.

  • cschmidt 3 hours ago
    A good deal of the field of Operations Research (OR) is about getting a good solution to NP-hard problems anyway. It is fun!
    • maleldil 1 hour ago
      OR has some very interesting algorithms for very interesting problems. I don't do research on it anymore, but going to OR conferences was always interesting. Good mix of practitioners, researchers and end users. I'm way behind SOTA now, but I have a soft spot for evolutionary algorithms.
    • nazgul17 3 hours ago
      My 5 years in school timetabling say: 100% agree!
  • fcortes 1 hour ago
    This is kind of why P vs NP is such an interesting problem. It seems that a big family of NP-hard problems in fact _can_ be solved efficiently if we allow relaxing some constraints, like optimality (eg TSP), or generality of our algorithm (eg type checking).

    I feel that is similar to how adding randomness to cryptography [1] opened a bunch of new systems like zero knowledge proofs[2]. By allowing us to be wrong in a very small number of instances (arbitrarily small by adjusting things like key size), we can build practical systems with really impressive properties.

    [1]: Goldwasser and Micali - Probabilistic Encryption, 1983 https://web.archive.org/web/20090319000035/http://groups.csa... [2]: Goldwasser, Micali and Rackoff - The knowledge complexity of interactive proof-systems, 1985 https://courses.csail.mit.edu/6.857/2008/handouts/1989-siamj...

  • oinoom 3 hours ago
    > I mean, installing packages and type checking can surely be slow. But, at least in my career, I've never seen a galactic blow-up.

    Have you ever tried building an iOS app? The compiler gives up after a sufficient time because typechecking can be so slow

    • monster_truck 3 hours ago
      That only happens with swift, which is dogshit. They allegedly fixed it but anyone worth a damn left long before that
  • nullc 30 minutes ago
    Did you know: general purpose computers are completely pointless, because programs can run forever without producing a result.
  • nullc 32 minutes ago
    I've made comments on HN on this point a number of times e.g. https://news.ycombinator.com/item?id=44284083

    I had some tedious debate on HN once where I asked if anyone had any pointers to good parallel SMT solvers, only to fall victim to someone dedicated to dying on the hill of "parallelization can never make this kind of search faster" due to (often inapplicable) complexity theory fixation.

  • porridgeraisin 4 hours ago
    > NP-hard problems are solvable in theory but it's hopelessly expensive in practice. It's basically proven that no good algorithms exist. At least that's what I took away.

    You took away the wrong thing. The theory tells you that no good algorithm exists for _all_ possible inputs. This means you have to try to limit yourself to a subset of the problem space, and use heuristics to move all the remaining pathological cases (if any) to a corner you then monitor and ensure doesn't occur in practice too often.

    Package managers are designed the way they are _because_ of the inherent NP-hardness, not _despite_ it as this article conveys.

    In the formal models of dependency resolution, the three core conditions are: 1) Root package is included, 2) Dependency closure (everything required is present) 3) Version uniqueness (at most one version per package name)

    NPM, yarn etc drop 3) which makes it not NP hard.

    Go limits itself to minimum version selection which admits a linear time solution.

    Cargo allows multiple major versions, thus reducing most cases of 3), and then relies on heuristics to prune and reduce the pathological cases to be relatively rare. There have been cases of real world trees that had issues, but then you add a heuristic that catches that type, and then eventually it becomes super rare. This style of design is adopted because of the known NP-hardness. We don't go around looking for algorithms to solve the general case, and we simplify the problem where possible knowing the benefit we get in return, or we watch and shift around the pathological cases to a rare corner, all because of knowing it is NP hard.

    Amazon's SMT solvers and similar all use in principle similar tricks - only passing simplified encodings, portfolio solving i.e Promise.any(multiple solvers with same problem), timeouts + fallback, etc.

    Another common example is the MIPs used by food delivery and other gig platform companies where the complexity of the solver is intentionally and aggressively slashed using as many tricks as possible.

    • inigyou 30 minutes ago
      Package managers could stop being NP hard by taking away negative dependencies, including maximum version limits
    • andrewla 4 hours ago
      In Python there are definitely times with large environments where you get combinatorial corners where things go exponential -- at scale processing user workloads and environments we've definitely hit sharp corners here. Switching to better and faster resolution systems have improved things significantly (because even the exponential case reduces to wall-clock times that aren't terrible) but you definitely hit those corners because Python is very architecturally bad for how it specified package dependencies.
    • BigTTYGothGF 4 hours ago
      > You took away the wrong thing

      I'm more willing to believe they were taught the wrong thing.

      • crystal_revenge 4 hours ago
        If you're going to wrote a blog post on the topic, probably worth spending a few minutes double checking your understanding of the "thing". I don't doubt that the author may have been taught the wrong thing, but to write an entire post starting from and remaining in a state of misunderstanding is not particularly useful.
        • compiler-guy 3 hours ago
          The entire point of the article is that his original understanding of the “thing” was a misunderstanding, with a heavy emphasis on how his teachers led him to that misunderstanding.

          Author used a rhetorical device that you seem to have missed.

      • porridgeraisin 4 hours ago
        No doubt.
  • juancn 3 hours ago
    And if the problem is really really hard, you can throw an AI at it and hopefully get a probabilistic solution.

    (not necessarily an LLM, AI is a huge field)

    • singpolyma3 2 hours ago
      Basically every optimization heuristic one might use is technically AI, so yes
  • plantain 3 hours ago
    How come most package managers suck then? Why did I waste hours of my life debugging portage and yum?
  • esafak 4 hours ago
    Once you admit approximations the theoretical problem trades places with a more interesting one: what is the Pareto frontier of loss vs complexity?
    • LPisGood 2 hours ago
      This is still a theoretical problem. Whether or not a particular problem class admits and approximation or an arbitrarily good approximation is often of theoretical interest.

      One interesting example is metric TSP versus general TSP. We are used to traveling salesman problem on a map with distances that obey the triangle inequality. This admits an easy heuristic solution to an approximation factor of 2 (just do minimum spanning tree twice). However, nonmetric TSP is not approximable (to a constant factor of the optimal value in polynomial time (unless P=NP)).

      • inigyou 29 minutes ago
        Does minimum spanning tree rely on the triangle inequality? I thought it worked on arbitrary graphs
  • tzs 3 hours ago
    In the classic 1979 book "Computers and Intractability: A Guide to the Theory of NP-Completeness" by Garey & Johnson, here's how they explain what it means for the practicing programmer.

    Chapter one starts with a fictional example. Say you have been trying to develop an algorithm at work that validates designs for new products. After much work you haven't found anything better than exhaustive search, which is too slow.

    You don't want to tell your boss "I can't find an efficient algorithm. I guess I'm just too dumb".

    What you'd like to do is prove that the problem is inherently intractable, so you could confidently tell your boss "I can't find an efficient algorithm, because no such algorithm is possible!".

    Unfortunately, the authors note, proving intractability is also often very hard. Even the best theoreticians have been stymied trying to prove commonly encountered hard problems are intractable. That's where the theory of NP-completeness comes in:

    > However, having read this book, you have discovered something almost as good. The theory of NP-completeness provides many straightforward techniques for proving that a given problem is “just as hard” as a large number of other problems that are widely recognized as being difficult and that have been confounding the experts for years.

    Using the techniques from the book you prove the problem is NP-complete. Then you can go to your boss and announce "I can't find an efficient algorithm, but neither can all these famous people". The authors note that at the very least this informs your boss that it won't do any good to fire you and hire another algorithms expert. They go on:

    > Of course, our own bosses would frown upon our writing this book if its sole purpose was to protect the jobs of algorithm designers. Indeed, discovering that a problem is NP-complete is usually just the beginning of work on that problem.

    ...

    > However, the knowledge that it is NP-complete does provide valuable information about what lines of approach have the potential of being most productive. Certainly the search for an efficient, exact algorithm should be accorded low priority. It is now more appropriate to concentrate on other, less ambitious, approaches. For example, you might look for efficient algorithms that solve various special cases of the general problem. You might look for algorithms that, though not guaranteed to run quickly, seem likely to do so most of the time. Or you might even relax the problem somewhat, looking for a fast algorithm that merely finds designs that meet most of the component specifications. In short, the primary application of the theory of NP-completeness is to assist algorithm designers in directing their problem-solving efforts toward those approaches that have the greatest likelihood of leading to useful algorithms.

  • joe_the_user 3 hours ago
    It's worth noting this cuts both ways. An NP-complete problem may wind-up having only a few instances that are exponential in the inputs but a problem that is "only" O(input-size^3) is going to be difficult to deal for input of significant size.
    • inigyou 27 minutes ago
      Like matrix multiplication! That's N^3 naively. If you take N to be the size of each dimension.
  • devnonymous 2 hours ago
    tl;dr NP-hard isn't that hard if you relax constraints.

    While not novel its a pity warrants a legitimate HN front page.