Loreline – Tools for writing interactive fiction

(loreline.app)

79 points | by smartmic 6 hours ago

7 comments

  • gcampos 0 minutes ago
    I like how readable the script is!

    Long time ago I build my own interactive story system, but it was more focused on visuals and portability

  • queeshonda 3 hours ago
    I thought these are tools for managing an Open source version control system designed for scalability?
  • er4hn 2 hours ago
    I wonder how it compares to https://github.com/inkle/ink of Sorcery! and 80 days fame?
  • riidom 2 hours ago
    What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
  • xmprt 2 hours ago
    I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
  • SpyCoder77 3 hours ago
    Comments:

    10% The post

    90% Epic Games' version control system

  • kgwxd 4 hours ago
    I know exactly how I'm going to version my .lor files!
    • totetsu 1 hour ago
      I get this reference
    • ncr100 4 hours ago
      Lemmie guess - not git.