Apparently this site is by the same person who created js-dos [1], which is an absolutely fantastic emulator for running and hosting DOS games in the browser.
I used it quite successfully for an official sequel to an old DOS game a few weeks ago, and it even got to the point where it was pretty trivial to patch the js-dos ZIP bundle on the fly to modify how the original DOS game worked.
First thing I did was pull up Sim City 3000 (I have so many hours of play time on this that never got recorded anywhere) to see if the simulation speed goes nutso like I remember on my old Windows ME MS-DOS Compaq back in the day. Every time I played the game on any XP or newer PC I get speed limited in Cheetah mode and it feels like it takes _forever_ for my city to develop. Not even installing WindowsME on an emulator would fix it because it was some scheduler fix at the NT kernel level or something, idr.
One thing I will say is that this so far has NAILED the experience I remember of loading the game. Thinking the PC had frozen, only to finally be greeted with that gorgeous Maxis loading screen and opening animation.
I have not yet determined if the sim speed goes nutso on Cheetah like I remember, but I will edit this when I do.
Well, DirectX was win95 and later right? Windows Enhanced mode and future is kind of both on top of and underneath dos. There's a kind of wild layering that happens.
Yes, but like Windows for Workgroups before them, they didn't need to rely on DOS services once they had started. They were 32-bit multitasking OSes that could host multiple DOS VMs and (in the case of WfW) a 16-bit cooperatively multitasked GUI.
DOS basically acted as a bootloader. But all of those OSes had the very weird feature that they could switch back into a virtualised copy of their bootloader.
I do feel that Wikipedia understates the importance of Windows for Workgroups. Internally, it wasn't just Windows 3.1 with networking. It was a trial run for the fundamentals of the Windows 95 architecture.
I used it quite successfully for an official sequel to an old DOS game a few weeks ago, and it even got to the point where it was pretty trivial to patch the js-dos ZIP bundle on the fly to modify how the original DOS game worked.
[1] - https://github.com/caiiiycuk/js-dos
One thing I will say is that this so far has NAILED the experience I remember of loading the game. Thinking the PC had frozen, only to finally be greeted with that gorgeous Maxis loading screen and opening animation.
I have not yet determined if the sim speed goes nutso on Cheetah like I remember, but I will edit this when I do.
DOS basically acted as a bootloader. But all of those OSes had the very weird feature that they could switch back into a virtualised copy of their bootloader.
I do feel that Wikipedia understates the importance of Windows for Workgroups. Internally, it wasn't just Windows 3.1 with networking. It was a trial run for the fundamentals of the Windows 95 architecture.
You can even get an extremely cool boxed version: https://www.etsy.com/shop/RetroeXo