Show HN: An interactive map of Tolkien's Middle-earth

(middle-earth-interactive-map.web.app)

117 points | by frasermarlow 7 hours ago

12 comments

  • freakynit 49 minutes ago
    As much hate as vibe-coding gets (and most of it is justified), it has also allowed all of us to vibe-code our thoughts to small single-page web apps very easily.

    Shameless vibe-coded plugs for my own regular usage:

    1. https://llm-token-cost-calculator.pagey.site/

    2. https://metrics-memory-usage.pagey.site/

    • frasermarlow 8 minutes ago
      Yeah, for sure. Vibe coding has it's place, I think. It's the people who pretend to build production-ready systems that are just hollow shells that give it a bad name. It is what it is. I vibe-coded this game and I take pride in it: https://frasermarlow.github.io/vibe-star-chase/
  • bananaflag 6 hours ago
    I notice the map is the one from the movies (it shows the Orocarni a bit too close, but it's nice they appear on the map).

    Maybe when describing historical events you should also put the year (it is given only for some of them).

    Anyway, very nice work! I think it's appropriate especially for casual fans (especially movie fans) to delve (sorry) deeper into the lore.

    • frasermarlow 4 hours ago
      Hey thanks. Good call, I will have Claude figure out the years for each event that can be pinned down.
  • blevinstein 3 hours ago
    Arda was supposed to be drastically changed after the First Age. This map is from the Second/Third Ages. Do the events from the First Age map currently into what is shown? Do some have to be excluded?
    • frasermarlow 2 hours ago
      Well I included 13 Silmarillion events, but most are actually Second Age events that map perfectly fine. Three of them are First age so it's a bit fudgy. The project has no Beleriand events... they literally cannot be placed because Beleriand sank beneath the sea after the War of Wrath. Cuiviénen it tricky. The Sea of Helcar where it sat was reshaped when Morgoth's strongholds were taken out, so that is approximate. Would love to make age-appropriate (ha ha) maps, but I only had this one to work from.
  • shdh 5 hours ago
    Using a tile server for this feels hilarious
  • pants2 3 hours ago
    Would love just for fun to feed this through an image generator to make it look like satellite imagery or maybe even Google Maps.
  • balajeekalyan 4 hours ago
    Wow! this is so detailed. You are putting vibe-code to genuine use.
    • frasermarlow 4 hours ago
      Best use case I have found so far :-)
  • topherjaynes 5 hours ago
    One doesn't simply vibe code into Mordor!(but seriously love this)
  • imwally 2 hours ago
    Anyone know a decent place where I can buy a giant print of this for my wall?
    • frasermarlow 2 hours ago
      Good question. Check out Reddit - that is where I found the original. I understand it was made for the movies but I have not been able to locate the exact source or a place to order it from.
  • twostorytower 5 hours ago
    This is awesome! Can you make the zoom in and out smoother? I have to pinch every single time to get to the next zoom level instead of continuously zooming as I pinch.
    • frasermarlow 4 hours ago
      Yep, that zoom thing is a bit fiddly on mobile in particular. I will see what I can improve.
  • strider_2018 3 hours ago
    I made an account just to say thank you. Really great work. I would love to see a map of the first age events.
    • frasermarlow 1 hour ago
      If I can find the right source materials, then challenge accepted.
  • vldszn 2 hours ago
    Looks very good! Thank you
    • frasermarlow 2 hours ago
      Thanks. Being on Hacker News is fun. But it turns out to be expensive too if your project takes off and Firebase charges for downloads!
  • kilbey1 4 hours ago
    Mad respect; I've been working on building maps and it's a LOT harder than it might seem.
    • frasermarlow 4 hours ago
      Honestly the hardest thing for this was getting the pins in the right place. I had Claude create a tool for me to get the location and have it correct placements. Even after a dozen 'pins' were on the map, it still had problems placing the next pin (relative to the ones it had). Claude has gotten better and honestly I had not figured out Claude in the browser when I built this.