Now I am curious, how does the voodoo 1 compare with the native o2 gfx?
The o2 used a unified memory scheme so it's graphics were never as fast as it's big brother the octane's impact graphics but because of the unified memory it was a texture power house in comparison, close to a GB of texture memory in 1996 is mind blowing, in comparison the ocatane's impact graphics had 4 mb of texture memory and if you payed out the big bucks for a max impact with double the memory(which was the size of a large motherboard)... you still only got 4mb because the extra memory was basicly sli. and a graphics board that had the reputation of desoldering it's own memory off.
A nice joke but... this is an sgi, they pretty much invented accelerated graphics. Original glquake used minigl which was gl cut down to fit within the glide api, these guys invented and there systems could run the full GL. There actually was a very nice accelerated port of Quake on the demo disks included with the system.
The o2 used a unified memory scheme so it's graphics were never as fast as it's big brother the octane's impact graphics but because of the unified memory it was a texture power house in comparison, close to a GB of texture memory in 1996 is mind blowing, in comparison the ocatane's impact graphics had 4 mb of texture memory and if you payed out the big bucks for a max impact with double the memory(which was the size of a large motherboard)... you still only got 4mb because the extra memory was basicly sli. and a graphics board that had the reputation of desoldering it's own memory off.