Since the first taste of Linux WMs, I believe the best and only good way of handling window move and resize is super+lmb/rmb respectively. No more pixel-perfect header/corner sniping!
Probably just simple resistance to use of modifier keys in non-technical users, at least on the Windows side. A lot of users never touch a modifier except for Ctrl for copy/paste and maybe Windows for start menu search.
On the Mac side where key combos and modifier use is more widespread among users, it’s probably because there’s no intuitive visual that can be associated with the interaction.
Oh, I get having a visual way of doing it with just a mouse for sure. But for power users or even just-a-little-bit-of-knowledge users it's super quick and convenient. When I had to use Windows for work it drove me nuts that the option wasn't there (ended up finding AltDrag thankfully).
Recently getting a new Mac for work, coming from Hyprland has been tough, but I feel like I’m getting there. Aerospace and Karabiner-Elements have gotten me most of the way there. Have had to write a few scripts to get the workspaces working the way I’m used to, but overall I got a significant part of my workflow to mirror my Linux setup, but would still love to get the super+right click to resize working somehow (there is a native way to move windows with ctrl+cmd+left click which was nice).
For window move I think it's a reaction to the popularization of putting UI in the window titlebar so there's nothing to grab onto. I don't mind it but I wish there was a dedicated "grab" button on the mouse because I find it clunky to have to use both hands to manage windows.
What astounds me the most about this whole thing is that the sort of hit testing involved here is a solved problem in UI, and has been for decades, yet there are still plenty of others here and elsewhere arguing about how it isn't. Even with those horrid rounded corners it's not hard, as shown in the article, which makes me wonder whether there is some internal fight between those who didn't want rounded corners (developers?) and hence tried their hardest to make it buggier, and those who wanted them (designers?), with lots of back-and-forth that eventually gave us this outcome. A disturbing amount of time and $$$ was probably spent on it, as is usual for any bureaucracy.
>In total the thickness went down from 7 to 6 pixels, which is a 14% decrease, making it 14% more likely to miss it.
Pedantic, but chance of miss is actually less than 14% more likely since the user's click location is not uniformly random over the thickness area, it's biased toward the center (normally distributed).
Yeah, and not to mention the increase in likelihood click events the user intends for the application will make it through successfully, rather than being stolen by the window manager.
Since we talk resizing windows, for months I was _sometimes_ unable to resize windows at all, and couldn't figure out why. I thought it was a random bug of macOS.
Finally I realized the issue: if a window spans across two displays, it won't resize. Insane!
(I have an external monitor up, laptop down, and it's easy to move a window such that it stretches a few pixels from monitor to the laptop. No resize for you!)
Easy to stretch a few pixels? Easier to move windows with super+arrows so they snap perfectly to the monitor borders, and then you'd never have this issue. I rarely drag windows "by hand" (by mouse) anymore!
The interesting part, for anyone who actually reads the article - the change was fixed in an RC and then reverted in the final release.
Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?
For example: imagine you have 2 windows, the lower right corner of one window almost touching the upper right corner of the other, so that the bounding rectangles overlap but the graphics don't.
With the inaccurate "false square" corners, you just had to check the bounding rectangles, to know which window to resize, now you have to check the actual graphics (or more likely, a mask).
I am not saying it is the problem, but that's the kind of thing that can happen. Or it may be a simple bug, like a crash, memory corruption, an unhandled exception, the usual stuff, but they couldn't fix it in time and it is better to revert instead of leaving the buggy code or pushing an untested fix.
Just revert the code back to pre-26! This is ridiculous, it can't possibly be this hard and if it is, it just points to the degradation in the quality of Apple software! This is maddening!
This is already the pre-26 bounding box, isn't it? It's the new graphics that don't line up. (Not a great excuse, but the graphics are here to stay at least for a little while.)
I am using Sequoia and the windows are definitely rounded! Though the radius is pretty small (the curved region is about a quarter of the mouse cursor area), so the fact you can drag it from outside the window doesn't look ridiculous.
macOS does have weirdness with windows that span multiple screens. I bet some of that kicked in to an unacceptable level. It can create incoherent moving/snapping, for example. Has been kind of crazy-making for a while, for my set-up where screens are not joined but adjacent in a triangular configuration.
I think it shows how difficult it is to ship a seemingly easy thing inside the Apple machine.
I'm more interested in how or why this bug was approved up be worked on so quickly after it was surfaced, rather than other longstanding and arguably more impactful bugs.
It's because the bug got publicity. Apple marketing prioritizes what does and doesn't get built. Someone saw bad publicity on the front page of HN and requested a fix.
The answer is probably a ho-hum combination of different teams work on different issues, and this one having annoyed one of the devs who could work on it.
I’ve tried many apps for window resizing on Mac, and none feel like they’re nearly as good as FancyZones (the PowerToys module for Windows). I don’t want secret squirrel key combos. I don’t want hot corners.
I want two things:
- Predefined zones à la FancyZones
- Tied edges (there’s surely a better term for this) so that I can grab the edge between two apps and have them both resize together (one gets smaller as the other gets bigger).
Please someone tell me this exists without a subscription!
Swish⁽¹⁾ lets you drag the divider to resize multiple windows at once. BentoBox⁽²⁾ is inspired by Fancy Zones. And Lasso⁽³⁾ is a grid-based window manager with custom layouts. There's also MacsyZones⁽⁴⁾ that appears to resize multiple adjoining windows but I've never used it (it appears to be open-source with an option to pay to support the author).
I think for preexisting solutions, the "best" one is Rectangle Pro, but it isn't free, so maybe that doesn't count. That said, eventually I realized I don't even want the whole "window split" stuff and I'd prefer to just have a few keybinds that throw windows into specific coords on my screens, so I installed Hammerspoon (free) and wrote a screen's worth of Lua to do this for myself. It is written for my two adjacent 1440p monitors and personal preferences, but the code is really obvious so if you're comfortable with making your own bespoke solution, this is pretty nice, and free.
Resizing windows is easier when you don't have to grab the corner. Some people are talking about holding a key to resize on Linux but I don't want to be forced to use the keyboard.
My favourite solution on macOS is an app called Swish which lets you do trackpad/Magic Mouse gestures to throw windows into corners, along edges, etc.
I had a hard time with Gnome but now I got used to it and it's amazing for me. I just can't believe they still haven't implemented scrolling speed setting...
Agreed. Even Windows has some nice stuff when it comes to windows management IMHO. Every time I end up on macOS I miss the various Windows/GNOME behaviours e.g. window snapping to the right/left half, pressing the Win key to see all open apps, maximise buttons that doesn't put the whole app into full screen mode, etc.
Instead of win key, you can press F3, or just set a hotkey that works for you in the System Preferences
Instead of clicking the red maximize button, you can double-click the window header / title. This will use an algorithm to try to resize the window to the best size for its content.
The app still gets to decide though! Most programs do go full size with an alt+green click, but not all. A column-style Finder window, for example, seems to go taller but no wider.
macOS gained window snapping last year, and you can bind some keyboard shortcut to the “exposé” view (which is triggered by a trackpad gesture by default)
full screen is still its own thing as you mention, though
I love gnome, at least how it's implemented by recent Fedoras. Whenever I go back to Mac I wonder why spotlight and mission control are two different functions
I’m a Windows guy, but was given a MacBook for my current job. Fair enough. But I laugh at how horrendous such a simple thing as resizing windows is. Want Slack to take up the right third of a screen then fill the rest with browser? In Windows, it takes 2 seconds. Not on Mac. I have to resize the window myself? There’s no auto-snap?
I’m sure someone will buzz in with some hidden way to do it. ‘Hold cmd-shft-9 then say these magic words and voila!’ No. Dragging the window with the cursor should suffice.
Edit: I’ll also add that having to buy a huge $200+ display adapter so you can connect 2 external monitors to a MacBook, whereas a slimline $30 device will do the same for Windows laptops, is total bullshit.
Yeah window management and the desktop experience in general on Mac just feels like I'm dragging my hands through tar.
For example, "open two file browsers, navigate to $home in one and $downloads in the other, move and rename a few files between them" is a 10 second task on Windows (Win+E x2, quick clicks on the explorer links, easy to scroll around, move files, drag, rename, anything you want). On Mac I get about 7 system ding sounds and Finder windows bugging off the side of my screen while simultaneously deciding the best way to show downloads in a list is alphabetically and with 256x256 tiled icons. It's just an indescribably bad and slow experience to do any kind of file management on Mac.
Another example. Take a screenshot and quickly redact some info with a black box. Easy on windows that I can type it out exactly (win+s, drag box, win key "paint" enter control v box tool save boom). On Mac?? After command shift 4 to take a screenshot I think it's actually physically impossible to edit it within 60 seconds.
> After command shift 4 to take a screenshot I think it's actually physically impossible to edit it within 60 seconds.
This is completely incorrect, and the solution is way more discoverable than needing to know obscure things like Win+E. Click the thumbnail that appears in the bottom right, then click the marker icon.
> For example, "open two file browsers, navigate to $home in one and $downloads in the other, move and rename a few files between them" is a 10 second task on Windows (Win+E x2, quick clicks on the explorer links, easy to scroll around, move files, drag, rename, anything you want).
Similarly, if you know the platform-specific shortcuts, this is less than 10 seconds on macOS. Click finder in dock, hit Command-N twice for new windows, drag each window to one of the L/R edges of the screen to tile, click downloads in the sidebar on one, click the home icon/username in the sidebar on the other.
The bottom right thumbnail thing really bugged me and confused me when it came out, because I always just want the screenshot on the desktop right away, as it used to be. I don't know why they couldn't have the delay/thumbnail AND put the file somewhere I could reach it immediately. But IIRC, there is some setting that disables the thumbnail behavior and lets the file be written instantly.
For me I want it to hang around longer actually. I will take the screenshot I want, open up mail or messages or something to dump it there. Right as my mouse is hovered over it and a milisecond before I can click it, it jumps away. I've resorted to sometimes giving it a partial drag which resets the counter while I am still getting situated over to wherever the screenshot is going.
I haven't used Windows since the early days of 10 when I moved wholesale to Apple, but let's be really real - Apple users mocking "obscure shortcuts" in other OSes is throwing stones in a glass house:
Cmd+` to scroll through windows of the current app?
Cmd+Option+H to hide other apps?
Cmd+Shift+Ctrl+4 to clipboard copy a screenshot?
Quick, is Mission Control a three finger swipe up? Or down? Or is that Expose?
Cmd+space,Cmd+B to search web from Spotlight
Cmd+tab, release tab, press Q - quit app without switching to it
The mac desktop works on a totally different paradigm than the Windows-like model most other desktops have adopted. It’s built around not managing windows and instead letting them be whatever size fits their content and pile up like papers on a desk, complete with having relevant bits of some windows peek out from underneath other windows.
For those it works for, it works really well. For those who came from windows always being maximized or split into a grid, it’s a nightmare.
Pretty similar to differences in real world desk styles, actually.
That used to be the case, but in 10.7 they changed the green window button from being "zoom" (snap the window to fit its content) to "fullscreen". They let you change the default behavior back to zoom for a few years but seem to have gotten rid of that setting. You can still access the zoom behavior by option-clicking the green button, but on basically every program I've tried, zoom just means "maximize" like on Windows now. The only exception I've found is Preview, where "zoom" seems to mean "make the window take up most of (but not all of) the screen and scale the image up to some random value". One image I tried got scaled to 146%, another got scaled to 207%. I would think it should mean "scale the image to 100% if it's smaller than the display resolution" but who knows, I don't work at Apple.
Edit: Finder still has the correct zoom behavior, it's the only program I've found so far that does.
The behavior of the (now option-clicked) zoom button is actually determined by each individual program. Most stock apps will either fit to content or toggle between the last two recent sizes, but a lot of third party apps (especially those built with foreign UI frameworks) tend to turn it into a maximize button.
I'm also struggling with a macbook for work, but hold your mouse over the green circle in the top left for a few seconds and it'll pop up. (You don't get the nice snapping that windows does though)
Holding option while hovering gives you more placement / sizing options too. If you click and drag a top bar to the right or left it'll snap to the right or left half of the screen. Dragging it to the top or double clicking will snap it to full size. Dragging to corners will snap to quarter.
On Windows you have to change a few settings, on Mac you're suggesting all third-party software to manage core functionality. Apples Vs. oranges.
I mean, yes, Windows has PowerToys which is an installed add-on, but on Mac we're not talking about Mac Vs. PowerToys, Mac isn't even competing with basic Windows features. PowerToys is competing with the PAID third-party software for Mac.
I don't think this is a meaningful distinction. Most people here likely change more than just a 'few settings' and either download one of the debloat tools or generate an autounattend.xml before installing, and some replace the default search with Everything.
Unless you're working in an environment where absolutely no third party tools are allowed, it's expected for someone to spend at least a little bit of time adjusting the workspace to their preferences.
Additionally all of the tools I listed technically have paid plans but they're all free to use, I've never paid for Raycast yet even the free features blow out of the water any desktop management/productivity tooling I've used on Windows or Linux.
Also takes 2 seconds... You don't need 3rd party apps like everyone's saying, only if you want tiling or to copy Windows behavior.
Press Control-Up Arrow (or swipe up with three or four fingers) to enter Mission Control, drag a window from Mission Control onto the thumbnail of the full-screen app in the Spaces bar, then click the Split View thumbnail. You can also drag an app thumbnail onto another in the Spaces bar.
you're not wrong, but for convenience's sake you should probably know that you can hold option and click the green "expand" button to fill the workspace
Even without the rounded corners it was more difficult than it needed to be. The corner resize should take up way more of the sides of the window. If my mouse is 90% of the way to the corner, what are the odds that I want to resize the window only horizontally or vertically?
You have to wonder what’s actually going on under the hood when the curve of the hitbox is different to the curve of the window? I’m very curious to understand how Apple have got to this point.
This is relatively common. The mouse interaction code doesn't necessarily look at the visual asset, and in many UI toolkits the ability to have interaction targets located and sized differently from visual features is a feature.
What drives me nuts is if I slam my cursor against the right side of the window with the intent to click and drag the scroll bar of a maximized window up and down then the 1px wide window border gets selected and the whole window moves up and down. This has been a bug for several years.
When I select there, if I pull away from the window it resizes and won't drag. If I move the pointer up-down on the right or left side, it moves the window and won't resize.
Which seems like a sensible and convenient choice to me.
Mac has always had horrible window management. Made worse because applications and windows are a separate concept. Used to seem clever but in the world of multiple workspaces it's a terrible decision. Now it's even worse trying to manage multiple llms and projects.
Edited. I'm not strictly saying this was caused by AI, but more of a general point that AI is really good at producing crap work which would make the generator spin faster.
I've used Linux as my daily OS for 20 years and got so used to alt-right resize and alt-left drag that the macOS and Windows way of actually needing to move my mouse to the corner or edge of a window feel almost barbaric in comparison.
I still have found no way free equivalent on macOS.
It's kind of nice, though, because you can click anywhere on a window to focus it. If you want to interact with a background window without focusing it, hold Cmd and click.
Oh, this is probably related to why I cannot resize "live caption" windows at all on the latest version of MacOS. They have been mucking around with resizing and not testing it well.
This is a design flub which we are told Jobs simply wouldn't have let out the door. The Jobs who made people shave 50ms off boot times. The Jobs who demanded the no button mouse.
I get the cult of Steve is a bit oversold but the proprietor liked to check the finish on the car rolling out the end of the line and if his fingers felt a rough edge on a panel he had no compunction stopping the production line to find the problem. The current generation have a bit too much "fixed in post" going on.
the "fixed in post" observation is spot on. i think the deeper issue is that the people making these decisions probably aren't using the feature daily in the way their users do.
when you resize windows 50 times a day because your workflow depends on it, 1 pixel less of grab area is immediately noticeable. when you're reviewing a spec in a conference room, it looks fine on the slide.
this is basically the same problem in any product: the distance between the person making the design decision and the person living with it determines how many small annoyances ship. the jobs model worked because he was pathologically close to the end user experience. most orgs aren't set up that way, they optimize for shipping velocity, and stuff like resize targets doesn't show up on a sprint board.
How is it not pathetic that Apple can't fix this and bring it back to normal behavior? Who is fighting for this stupid behavior? It's driving me crazy as well.
Many moons ago, I invented* a rule that "you can always make people feel what you want about a #. either use percentages where they don't make sense, or whole numbers when a percentage does"
I hear it when I read 7 px -> 6 px means 14%(!!!!) less likely to find the horizontal/vertical only drag area.
Fitts's Law is logarithmic, not linear, and at these sizes the dominant factor is whether the target is discoverable at all, not its sub-millimeter width. "14%" smuggles in precision that doesn't exist in the underlying motor reality; it takes an imperceptible physical change and launders it through a ratio with a small denominator to produce a number that feels alarming. You could just as honestly say "we moved the edge by 0.097 mm**" and nobody would blink.
* I think? It feels like there'd be prior art on this
**
ppi = 262
inch = 1/ppi
mm = inch \* 25.4
# 1px ≈ 0.097 mm ≈ 0.004"
https://www.reddit.com/r/Fedora/comments/qv0vmz/missing_supe...
https://github.com/jmgao/metamove
it does exactly what you want coming from Fluxbox-style window managers
here’s how i configure it (it has a settings ui, this just automates setting it up) https://github.com/justjake/Dotfiles/blob/3d359f961b009478ef...
i didn’t notice the hideous corner grab areas for a few weeks after updating to 26 because i never tried to use the corner
On the Mac side where key combos and modifier use is more widespread among users, it’s probably because there’s no intuitive visual that can be associated with the interaction.
> get the super+right click to resize working somehow (there is a native way to move windows with ctrl+cmd+left click which was nice).
I've tried this with Hamerspoon to no avail and ultimately gave up... if you find a workaround, I'm all ears!
I really miss AHK...
¹ aka Windows key
Pedantic, but chance of miss is actually less than 14% more likely since the user's click location is not uniformly random over the thickness area, it's biased toward the center (normally distributed).
We get lost when being right is seen as having value - instead of improving clarity and precision if needed in a specific context.
Finally I realized the issue: if a window spans across two displays, it won't resize. Insane!
(I have an external monitor up, laptop down, and it's easy to move a window such that it stretches a few pixels from monitor to the laptop. No resize for you!)
Which implies there was some regression, some issue, some incorrect behavior or negative impact. One has to wonder… what could it have been? What could the issue with having a more accurate clickbox for the corner of the window possibly be?
For example: imagine you have 2 windows, the lower right corner of one window almost touching the upper right corner of the other, so that the bounding rectangles overlap but the graphics don't.
With the inaccurate "false square" corners, you just had to check the bounding rectangles, to know which window to resize, now you have to check the actual graphics (or more likely, a mask).
I am not saying it is the problem, but that's the kind of thing that can happen. Or it may be a simple bug, like a crash, memory corruption, an unhandled exception, the usual stuff, but they couldn't fix it in time and it is better to revert instead of leaving the buggy code or pushing an untested fix.
I'm more interested in how or why this bug was approved up be worked on so quickly after it was surfaced, rather than other longstanding and arguably more impactful bugs.
I want two things:
- Predefined zones à la FancyZones - Tied edges (there’s surely a better term for this) so that I can grab the edge between two apps and have them both resize together (one gets smaller as the other gets bigger).
Please someone tell me this exists without a subscription!
⁽¹⁾ https://highlyopinionated.co/swish/
⁽²⁾ https://bentoboxapp.com/
⁽³⁾ https://www.thelasso.app/
⁽⁴⁾ https://macsyzones.com/
* https://www.hammerspoon.org/
* https://gist.github.com/joedrago/bfc54f4083b070fe998d519cc6c...
My favourite solution on macOS is an app called Swish which lets you do trackpad/Magic Mouse gestures to throw windows into corners, along edges, etc.
Window snapping was implemented some time ago: https://www.macrumors.com/2024/06/12/macos-sequoia-window-ti...
Instead of win key, you can press F3, or just set a hotkey that works for you in the System Preferences
Instead of clicking the red maximize button, you can double-click the window header / title. This will use an algorithm to try to resize the window to the best size for its content.
full screen is still its own thing as you mention, though
I’m sure someone will buzz in with some hidden way to do it. ‘Hold cmd-shft-9 then say these magic words and voila!’ No. Dragging the window with the cursor should suffice.
Edit: I’ll also add that having to buy a huge $200+ display adapter so you can connect 2 external monitors to a MacBook, whereas a slimline $30 device will do the same for Windows laptops, is total bullshit.
For example, "open two file browsers, navigate to $home in one and $downloads in the other, move and rename a few files between them" is a 10 second task on Windows (Win+E x2, quick clicks on the explorer links, easy to scroll around, move files, drag, rename, anything you want). On Mac I get about 7 system ding sounds and Finder windows bugging off the side of my screen while simultaneously deciding the best way to show downloads in a list is alphabetically and with 256x256 tiled icons. It's just an indescribably bad and slow experience to do any kind of file management on Mac.
Another example. Take a screenshot and quickly redact some info with a black box. Easy on windows that I can type it out exactly (win+s, drag box, win key "paint" enter control v box tool save boom). On Mac?? After command shift 4 to take a screenshot I think it's actually physically impossible to edit it within 60 seconds.
This is completely incorrect, and the solution is way more discoverable than needing to know obscure things like Win+E. Click the thumbnail that appears in the bottom right, then click the marker icon.
> For example, "open two file browsers, navigate to $home in one and $downloads in the other, move and rename a few files between them" is a 10 second task on Windows (Win+E x2, quick clicks on the explorer links, easy to scroll around, move files, drag, rename, anything you want).
Similarly, if you know the platform-specific shortcuts, this is less than 10 seconds on macOS. Click finder in dock, hit Command-N twice for new windows, drag each window to one of the L/R edges of the screen to tile, click downloads in the sidebar on one, click the home icon/username in the sidebar on the other.
I haven't used Windows since the early days of 10 when I moved wholesale to Apple, but let's be really real - Apple users mocking "obscure shortcuts" in other OSes is throwing stones in a glass house:
Cmd+` to scroll through windows of the current app?
Cmd+Option+H to hide other apps?
Cmd+Shift+Ctrl+4 to clipboard copy a screenshot?
Quick, is Mission Control a three finger swipe up? Or down? Or is that Expose?
Cmd+space,Cmd+B to search web from Spotlight
Cmd+tab, release tab, press Q - quit app without switching to it
Cmd+tab, then down - Expose.
Hovering over the green dot in the title bar will bring up some simple window tiling options.
https://support.apple.com/guide/macbook-air/manage-windows-o... has more to say on the subject, more recent versions of the OS than I use have added more stuff in this vein, personally I just use Moom and have been for years.
For those it works for, it works really well. For those who came from windows always being maximized or split into a grid, it’s a nightmare.
Pretty similar to differences in real world desk styles, actually.
Edit: Finder still has the correct zoom behavior, it's the only program I've found so far that does.
https://support.apple.com/guide/mac-help/change-window-tilin...
There is also this option you can enable to drag windows around when holding a shortcut: https://petar.dev/notes/drag-windows-on-macos/
With Windows you need to remove most of the cruft, Mac is no different; most people are using some combination of Raycast, Rectangle, Alfred, etc...
I mean, yes, Windows has PowerToys which is an installed add-on, but on Mac we're not talking about Mac Vs. PowerToys, Mac isn't even competing with basic Windows features. PowerToys is competing with the PAID third-party software for Mac.
Unless you're working in an environment where absolutely no third party tools are allowed, it's expected for someone to spend at least a little bit of time adjusting the workspace to their preferences.
Additionally all of the tools I listed technically have paid plans but they're all free to use, I've never paid for Raycast yet even the free features blow out of the water any desktop management/productivity tooling I've used on Windows or Linux.
It reads like a parody.
I'm not even saying Mac is superior here, just that there's a quick way to do full screen splits
I'm actually agreeing with you. You shouldn't have to resort to third party apps.
Which seems like a sensible and convenient choice to me.
Maybe it isn't working so predictably for you?
Is this the reason why "closed" applications still show up in cmd+tab?
Do you have any "inside knowledge" that this was caused by LLM use or do you just attribute everything you don't like to AI?
I've used Linux as my daily OS for 20 years and got so used to alt-right resize and alt-left drag that the macOS and Windows way of actually needing to move my mouse to the corner or edge of a window feel almost barbaric in comparison.
I still have found no way free equivalent on macOS.
it's stupidly difficult to grab windows by the flat edges, too
I am forced to use this abomination of an operating system just because.
Come on Lenovo, make it happen
This is such poor execution on Apple's part.
The UI wasn’t perfect before. It’s slowly been getting worse with each of their dumb updates to make it look more like iOS over the years.
What we’re forced to use now is just a joke. Ignoring all the visual design issues they can’t even make basic stuff fully functional.
I get the cult of Steve is a bit oversold but the proprietor liked to check the finish on the car rolling out the end of the line and if his fingers felt a rough edge on a panel he had no compunction stopping the production line to find the problem. The current generation have a bit too much "fixed in post" going on.
when you resize windows 50 times a day because your workflow depends on it, 1 pixel less of grab area is immediately noticeable. when you're reviewing a spec in a conference room, it looks fine on the slide.
this is basically the same problem in any product: the distance between the person making the design decision and the person living with it determines how many small annoyances ship. the jobs model worked because he was pathologically close to the end user experience. most orgs aren't set up that way, they optimize for shipping velocity, and stuff like resize targets doesn't show up on a sprint board.
Where are the engineers allocated to?
Who's driving the bus? Cause it sure ain't Siri either.
I hear it when I read 7 px -> 6 px means 14%(!!!!) less likely to find the horizontal/vertical only drag area.
Fitts's Law is logarithmic, not linear, and at these sizes the dominant factor is whether the target is discoverable at all, not its sub-millimeter width. "14%" smuggles in precision that doesn't exist in the underlying motor reality; it takes an imperceptible physical change and launders it through a ratio with a small denominator to produce a number that feels alarming. You could just as honestly say "we moved the edge by 0.097 mm**" and nobody would blink.
* I think? It feels like there'd be prior art on this
**